Computational Neurobiology of Reaching and Pointing

A Foundation for Motor Learning

 

Reza Shadmehr and Steven P. Wise

MIT Press, Cambridge, MA, 2005

544 pages, 165 illustrations

 

Web resources: muscle models, limb stiffness, kinematics, dynamics, and control policies.

Chapter 1: Introduction

Overview: Understanding reaching and pointing movements depends on knowledge of physics, biology, mathematics, robotics, and computer science. Physics plays a fundamental role because reaching and pointing require your central nervous system (CNS) to solve difficult mechanical problems: it must learn to control a limb that consists of linked segments, which interact with each other as well as with external objects as they accelerate in a gravitational field.

1-1                        Why motor learning?

1-2                        Why now?

1-3                        Why a theoretical study?

1-4                        Why a computational theory?

1-5                        Why vertebrates, why primates, and why a two-joint arm?

 

Part I. Evolution, Anatomy, and Physiology

 

Chapter 2: Our Moving History: The Evolution of the Vertebrate CNS

Overview: The vertebrate CNS originated approximately 500–550 million years ago, in surprisingly recognizable form. In large part, what it did for those animals then, it does for you and other vertebrates today. A major role of the early vertebrate CNS involved the guidance of swimming based on receptors that accumulate information from a relatively large distance, mainly those for vision and olfaction. The original vertebrate motor system later adapted into the one that controls your reaching and pointing movements.

2-1                        Birth of the motor system

2-2                        Components of the motor system

2-3                        A brief history of the motor system

2-4                        First steps: inventing the vertebrate brain

2-5                        More recent steps: cerebellum and motor cortex

2-6                        Summary

 

Chapter 3: Burdens of History: Control Problems that Reach from the Past

Overview: The evolutionary history of the CNS accounts for many of the problems that the motor system must overcome in order to control reaching and pointing movements. In learning to control such movements, the CNS must generate force slowly with spring-like actuators (muscles) that act against a skeleton. It also must analyze inputs from sensory transducers that provide feedback, but only after a relatively long delay.

3-1                        Limbs                                                                                              

3-2                        Muscles

3-3                        Nerves

 

Chapter 4: What Motor Learning Is, What Motor Learning Does

Overview: Your evolutionary history has given you a motor system that learns, and motor learning plays a fundamental role in reaching and pointing movements. Motor learning takes many forms, including: (1) learning over generations that becomes encoded in the genome, is epigenetically expressed as instincts and reflexes, and contributes to learned (conditioned) reflexes; (2) learning new skills to augment your inherited motor repertoire, and adapting those skills to maintain performance at a given level; and (3) learning what movements to make and when to make them. Motor learning allows you and other animals to achieve appetitive goals and avoid harm. Reaching extends the range of goals available, and pointing has special importance for communication.

4-1                        Motor learning undefined

4-2                        Motor learning over generations: Links to instincts and reflexes

4-3                        Learning new skills and maintaining performance

4-4                        Making decisions adaptively

4-5                        Summary

 

Chapter 5: What Does the Motor Learning I: Spinal Cord and Brainstem

Overview: All levels of your CNS contribute to motor learning, including those lowest in its hierarchy: the spinal cord and brainstem. One highly specialized part of the brainstem, the cerebellum, plays a particularly important role in learning to reach and point, among other aspects of motor learning.

5-1                        Spinal cord

5-2                        Hindbrain

5-3                        Cerebellum

5-4                        Red nucleus

5-5                        Superior colliculus

 

Chapter 6: What Does the Motor Learning II: Forebrain

Overview: The forebrain comprises the diencephalon and telencephalon. The basal ganglia play an important, but enigmatic, role in motor control and learning, including reaching and pointing movements. The thalamus acts as a key node in recurrent, distributed modules—often known as “loops”—which integrate the cerebral cortex into subcortical motor-control systems. Like other advanced mammals, your cerebral cortex makes up most of your CNS, and your neocortex makes up most of your brain. Two large parts of it, the motor cortex and the posterior parietal cortex (PPC), make important contributions to reaching and pointing.

6-1                        Basal ganglia

6-2                        Thalamus

6-3                        Cortical organization I: General considerations

6-4                        Cortical organization II: Cortical fields for reaching and pointing

 

Chapter 7: What Generates Force and Feedback

Overview: Muscles convert chemical energy into force and act like an integrated system of springs, dampers, and force generators. This chapter describes the relationship between linear forces, as produced by muscles, and torques generated in a two-joint arm. Muscle fibers not only generate force, but also give rise to feedback signals that convey information about forces and muscle lengths to the CNS.

7-1                        Biological versus mechanical actuators                                               

7-2                        Muscle mechanisms

7-3                        Motor units

7-4                        A muscle model

7-5                        Converting force to torque

7-6                        Muscle afferents

7-7                        Muscle afferents in action

 

Chapter 8: What Maintains Limb Stability

Overview: Pairs of muscles act against each other. This antagonist architecture produces an equilibrium point—a balance of forces—which helps stabilize the limb. The passive, spring-like properties of your limb promote its stability, but your CNS also uses reflexes to stabilize the limb. These mechanisms maintain your hand at a reach target or in a given direction of pointing.

8-1                        Equilibrium points from antagonist muscle activity

8-2                        Restoring torques from length–tension properties

8-3                        Stiffness from coactivation

8-4                        Reaching without feedback in monkeys

8-5                        Equilibrium points from artificial stimulation

8-6                        Rapid movements from sequential muscles activation

8-7                        Passive properties produce stability

8-8                        Reflexes produce stability

8-9                        Reaching without feedback in people

8-10                      Passive properties and reflexes combined

 

Part II. Computing Locations and Displacements

 

Chapter 9: Computing End-Effector Location I: Theory

Overview: Collectively, your hand and other things controlled by it are end effectors. In order to control a reaching movement, the CNS computes the difference between the location of a target and the current location of the end effector. This chapter considers the problem of computing end-effector location from sensors that measure muscle lengths or joint angles, a computation called forward kinematics.

9-1                        Reaching and pointing requires sensory feedback

9-2                        Kinematics and dynamics

9-3                        Degrees of freedom and coordinate frames

9-4                        End effectors and adaptive mapping

9-5                        Predicting the location of an end effector in visual coordinates

9-6                        Predicting end-effector location with proprioception: Virtual robotics

9-7                        Predicting end-effector location with proprioception: Computations

 

Chapter 10: Computing End-Effector Location II: Experiment

Overview: The CNS computes an estimate of limb configuration through an alignment of information from various sensory modalities, including proprioception and vision. This computation appears to rely on neurons in which discharge varies monotonically and approximately linearly with location of the end effector in the workspace.

10-1                      Role of proprioceptive signals in end-effector localization      

10-2                      Introduction to frontal and parietal neurophysiology

10-3                      Encoding of limb configuration in the CNS

10-4                      Errors in reaching due to lesions of the PPC

 

Chapter 11: Computing Target Location

Overview: In order to control a reaching or pointing movement, your CNS computes the difference between the location of a target and the current location of the end effector. In computing target location, your CNS combines information about the location of the target on the retina with information about eye and head orientation. Neurons in the PPC encode this information in a multiplicative way.

11-1                      Computing target and end-effector locations in a common frame

11-2                      Computing target location in a vision-based frame

11-3                      Combining retinal location with eye orientation through gain fields

 

Chapter 12: Computing Difference Vectors I: Fixation-Centered Coordinates

Overview: In order to control a reaching or pointing movement your CNS compares an estimate of end-effector location to an estimate of target location. Neural networks subtract these estimates to represent a difference vector for the end effector. The difference vector represents a movement plan for reaching the target. For reaching and pointing movements in primates, the CNS represents both targets and end effectors in a visual coordinate frame, with the fovea as its origin, termed fixation-centered.

12-1                      Planning reaching and pointing with difference vectors                          

12-2                      Shoulder-centered versus fixation-centered coordinates

12-3                      Planning in fixation-centered coordinates: experiment

12-4                      Planning in fixation-centered coordinates: theory

12-5                      Localizing an end-effector in fixation-centered coordinates

12-6                      Encoding end-effector location in fixation-centered coordinates

12-7                      Issues concerning fixation-centered coordinates

 

Chapter 13: Computing Difference Vectors II: Parietal and Frontal Cortex

Overview: The difference vector represents a high-level plan for movement, which specifies a displacement of an end effector from its current location to the target’s location. However, several question remain about the nature of this plan. Does it correspond to a movement that your CNS will make with the hand, with the eye, or with some other part of your body? Does it reflect a movement the CNS might make or definitely will make? And what parts of the CNS play the most direct role in formulating this plan? This chapter presents some evidence that areas in the PPC, acting in close concert with the frontal motor areas, participate in computing the motor plan.

13-1                      Computing a movement plan                                                              

13-2                      Planning potential movements but not executing them

13-3                      Planning the next movement in a sequence

 

Chapter 14: Planning Displacements and Forces

Overview: It seems likely that motor areas of the frontal cortex—functioning as parts of cortical–cerebellar and cortical–basal ganglionic modules—transform the high-level motor plan for reaching and pointing, corresponding to a difference vector, into representations of movement in terms of a low-level motor plan (in terms of joint-angle changes and force commands).

14-1                      Representing the difference vector in the motor areas of the frontal lobe

14-2                      Population vectors, force coding, and coordinate frames in M1                                   

 

Part III. Skills, Adaptation, and Trajectories

 

Chapter 15: Aligning Vision and Proprioception I: Adaptation and Context

Overview: To represent end-effector location in fixation-centered coordinates, your CNS must align proprioceptive inputs about joint angles and muscle lengths with visual inputs about where the end effector appears in fixation-centered space for that pattern of proprioceptive inputs. The CNS needs to recalibrate these computational maps whenever something alters the visual feedback of end-effector location.

15-1                      Newts cannot adapt to rotation of their eyes

15-2                      Primates adapt to rotation of the visual field

15-3                      Prism adaptation requires modification of both location and displacement maps

15-4                      Long-term memories and learning to switch on context

15-5                      Prism adaptation in virtual robotics

15-6                      Consequences of planning in vision-based coordinates

15-7                      Moving an end-effector attached to the hand

15-8                      Internal models of kinematics

 

Chapter 16: Aligning Vision and Proprioception II: Mechanisms and Generalization

Overview: This chapter examines some of the neural systems involved in adapting and learning the alignments between visual and proprioceptive information and some of the consequences of their mechanisms.

16-1                      Neural systems involved in adapting alignments between proprioception and vision

16-2                      Generalization of adaptation to altered visual feedback

 

Chapter 17: Remapping, Predictive Updating, and Autopilot Control

Overview: Reaching and pointing movements involve continuous monitoring of target- and end-effector location in fixation-centered coordinates with the goal of reducing the difference vector to zero. Your CNS recomputes the kinematic maps that estimate target- and end-effector location as the eyes, targets and end effector move. Because this remapping depends on a copy of motor commands to the eyes, the head, and the arm, your CNS can update these estimates predictively. Systems that predict consequences of motor commands in sensory coordinates are called forward models. Forward models may also underlie your ability to imagine movements.

17-1                      Remapping target location

17-2                      Predictive remapping of target and end-effector location with efference copy

17-3                      Remapping end-effector location

 

Chapter 18: Planning to Reach or Point I: Smoothness in Visual Coordinates

Overview: A reaching or pointing movement can entail an infinite number of trajectories from the end effector’s starting location to the target. However, for most reaching and pointing movements, your CNS plans the movement so that the end effector moves along just one of these trajectories: an approximately straight path with a smooth, unimodal velocity profile. Given the choice between a trajectory that looks straight in visual coordinates and one that is straight in reality, your CNS generates a visually straight trajectory.

18-1                      Regularity in reaching and pointing

18-2                      Description of trajectory smoothness: minimum jerk

 

Chapter 19: Planning to Reach or Point II: A Next-State Planner

Overview: Smooth hand trajectories may be an emergent property of a feedback control system that plans for a desired change in the limb’s state based on an estimate of its current location and goal. Called a next-state planner, such a system allows the CNS to respond smoothly, as if on autopilot control, to unexpected changes in goals or perturbations to the limb. Evidence indicates that people carrying the gene for Huntington’s disease, a disorder primarily of the basal ganglia, do not make these computations efficiently.

19-1                      The problem of planning

19-2                      Transforming a displacement vector into a trajectory

19-3                      The next-state planner

19-4                      Minimizing the effects of signal dependent noise

19-5                      Online correction of self-generated and imposed errors in Huntington’s disease

19-6                      Transforming plans into trajectories: the problem of redundancy

 

Part IV. Predictions, Decisions, and Flexibility

 

Chapter 20: Predicting Force I: Internal Models of Dynamics

Overview: In planning a reaching or pointing movement, your CNS relies on an internal model that predicts the forces needed to reach the target. This internal model maps desired limb states—for example, the limb’s configuration and the rate at which that configuration changes—to forces.

20-1                      Internal models of dynamics

20-2                      Correlates of adapting to altered dynamics

 

Chapter 21: Predicting Force II: Representation and Generalization

Overview: In computing an internal model of dynamics, your CNS maps limb states to forces. The patterns of generalization for this kind of learning suggest that in computing this map, your CNS represents limb states in intrinsic coordinates such as joint angles or muscle lengths.

21-1                      The coordinate system of the internal model of dynamics

21-2                      Computing an internal model with a population code

21-3                      Estimating generalization functions from trial-to-trial changes in movement

21-4                      A not-so-invariant desired trajectory

 

Chapter 22: Predicting Force III: Consolidating a Motor Skill

Overview: Passage of time alters the representation of internal models. With sleep and with passage of time, the functional properties of motor skills change.

22-1                      Consolidation

22-2                      A role for time and sleep in consolidation of motor memories

 

Chapter 23: Predicting Inputs and Correcting Errors I: Filtering and Teaching

Overview: The neural mechanisms for predicting inputs and correcting errors play a central role in motor learning. Although relatively little is known about the mechanisms of motor learning for reaching and pointing, more is known about those for pavlovian and instrumental learning. These forms of learning depend on the cerebellum and basal ganglia, and they can serve as models for other forms of motor learning. The cerebellum and basal ganglia both function to correct errors, but of different kinds. The cerebellum functions to correct errors in the prediction of sensory signals and perhaps neural signals, more generally. One consequence of these predictions is the production of motor commands that anticipate and meliorate the potentially damaging effects of those stimuli. Learning in the basal ganglia, on the other hand, is driven by an error in predicted biological value. Associating biological value with the state of the system aids in deciding what to do at a given context, e.g., the selection of feedback control policies for performing an action.

23-1                      Cancellation of predicted signals by adaptive filtering

23-2                      Predicting and responding to a stimulus

23-3                      Similar learning mechanisms in basal ganglia and cerebellum

23-4                      A training signal for the basal ganglia

23-5                      Why does Huntington’s disease result in disorders in reaching?

 

Chapter 24: Predicting Inputs and Correcting Errors II: Learning from Reflexes

Overview: When stimuli engage your reflexes, your CNS generates signals that guide learning in the cerebellum. In some cases, these stimuli are externally generated, like an air puff to the eye, which produces the eye-blink reflex discussed in Chapter 23. In many cases, however, the inputs result from the your own actions. For example, motor commands for moving your forearm around the elbow produce torques that, due to inertial properties of the arm, also move your upper arm around the shoulder. If your goal is to move only your forearm, the movements of your upper arm are motor errors. The cerebellum learns to predict these errors and to produce motor commands that compensate for them. The cerebellum plays an essential role in learning internal models of dynamics.

24-1                      Climbing fibers encode a signal that represents motor error

24-2                      Predicatively correcting motor commands

 

Chapter 25: Deciding Flexibly on Goals, Actions, and Sequences

Overview: There is more to life than reaching and pointing directly to stimuli, one at a time. Your reaching and pointing movements require decisions and choices. You must compare and contrast alternative targets and control policies (goals), and you must evaluate potential goals—or a sequence of goals—among several possibilities. You must decide, choose, and then act, all the while suppressing rejected alternatives and those held in abeyance. In addition, your reaching and pointing movements need not be aimed directly at the stimuli that instruct and guide your action. Your CNS can guide those and other movements by external cues, by internal cues, and by combinations of both. And you can learn to reach and point places because of rules, strategies, and abstract goals.

25-1                      Deciding on a target

25-2                      Choosing among multiple potential targets of movement

25-3                      Deciding on multiple movements

25-4                      Action selection based on estimates of state

25-5                      Moving to places other than a stimulus: Standard mapping vs. nonstandard mapping

25-6                      Summary

 

Part V. Glossary and Appendices

Glossary

Appendix A. Biology Refresher

Appendix B. Anatomy Refresher

Appendix C. Mathematics Refresher

Appendix D. Physics Refresher

Appendix E. Neurophysiology Refresher

Web resources: muscle models, limb stiffness, kinematics, dynamics, and control policies.